![]() I'm feeling a bit burnt out right now but I'll continue work on it as soon as possible. So I've gone through about half of the game and fixed these up. I would have thought the script's author would have put in a contingency for just such a thing, but it is what it is. So I have to go through the whole game and weed out every single large boss sprite, edit the file name, and then change the events to match up with the new file names. Basically you could only see like 1/4 of their sprite or something weird like that. ![]() Why? Well, remember the larger bosses? Well they're having none of it! Unaltered, their sprites show graphical glitches. This could be helpful going forward, but it's a huge mess in the meantime. Moving along- I completely forgot about a new script I added which allows for more than 3 frames for walking animations. It just needs a lot of work, and I'm not prepared to put that into it right now. You'll just be in the Forlorn Halls and use an exit orb to leave. For now there won't be a penalty for losing all your tranquility. Popping on to share some work I’ve been doing for PaladoxFSA Theres a few more pieces over on my tumblr and website. I'm just totally brain farting with the Forlorn Halls, so for now I'm just going to close it off. The Fairy, The Succubus, and The Abyss: Nadie.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |